Bard is an advanced class for the female mage found in Lost Ark. She is primarily a ranged class that uses harps as her main weapon.
Additional Info
The Bard is a support class that utilizes a holy harp to attack foes from a long distance, and support allies from the back. They can damage enemies with sharp melodies, and heal allies with beautiful, mellow notes. Typically in a party, the bard is better suited as a rearguard, rather than a vanguard. By using various buffs, the bard can provide impactful support on to the party. Although the bard's attack stats are low, they are a crucial component of a party because of their ability to provide powerful support.
“ | Virtuosos of the Liane harp, bards can evoke soothing serenades to heal their team—or unleash a chorus of pain on their unfortunate foes. Their attack power is rather low, but their ability to support allies makes them a harmonious part of any team. | „ |
~ Official Description |
Skills
Due to the complexity of the skill system, all skills on this page are displayed at level 1 with no effects applied. Please see the skill page for additional information. Scaling damage values are represented by X.
Specialty Skill
- Bard's identity involves a 3-bar identity gauge that can be used to heal or buff the damage of your party. Normal skills and Awakening charges the bar meter. While the Bard has at least 1 bar, she can use Serenade of Courage of Serenade of Salvation, consuming all bars. The effect of both of these increases with more bars consumed.
Serenade | Cooldown | Description | |
---|---|---|---|
Serenade of Courage [Z] | 1 second | Grants all party members within a 24-meter radius a 5% / 10% / 15% damage buff for 8 / 12 / 16 seconds. In addition, for 2 minutes, the Bard gains a 15% damage buff. | |
Serenade of Salvation [X] | 1 second | Heals any party member in the AoE by 4% / 6% / 8% of the Bard's max HP a total of 8 / 12 / 16 times and lasts up to 14 / 18 / 24 seconds. |
- Serenade of Courage's party-wide buff efficiency scales with the Specialization stat.
- Serenade of Salvation works as a tick system, there is a set amount of ticks to be shared amongst everyone inside. This includes full HP characters, who will still consume a tick. For example, the entire 8 ticks can be shared amongst 4 players, for 2 ticks of 4% healing each. However, Bard herself can step outside the Salvation and feed 2 people for 3 ticks of 4%, and 1 person for 2 ticks of 4% totalling to 8 ticks. This can be scaled up to funnel heal 1 person, and allow them to receive all 8 ticks.
Normal Skills
Icon | Name | Level Req. | Cooldown | Description |
---|---|---|---|---|
Sound Shock | 10 | 6 seconds | Pull the string of the harp to fire an orb of light that explodes on impact, inflicting X Damage to the target and nearby foes. | |
Dissonance | 10 | 8 seconds | Cause a clash of musical notes at the target location, inflicting X Damage every 0.5s for 5s and reducing Move Speed by 60% for 1s. | |
Sound Wave | 10 | 8 seconds | Summon a beautiful melody to inflict X Damage and push foes away. | |
Stigma | 10 | 16 seconds | Cast a Stigma at the target location. The Stigma lasts for 4s, attacking foes for X Damage every 0.7s. Max of 5 times. Stigma's Damage +12.5%, the faster it pulses. | |
Sonatina | 10 | 21 seconds | Draw two lines of music on the floor as you push foes back and deal X damage. | |
Rhapsody of Light | 10 | 24 seconds | Summon beautiful sound waves at the target location, inflicting X [Holy] Damage every 1.5s 3 times. Channeling will be canceled if you move. | |
Wind of Music | 12 | 18 seconds | Call forth a fierce wind that inflicts X Damage, Pushing foes. It will then spread wide to inflict X Damage on foes in an additional 1 meter radius. | |
Sonic Vibration | 14 | 24 seconds | Lift foes at the target location, inflicting X Damage, and then slam them back onto the ground, inflicting X Damage. This skill's melody lingers for 3s, inflicting X Damage 4 times. | |
Rhythm Buckshot | 16 | 16 seconds | Pull the string of the harp to blow up the musical note, inflicting X Damage and knocking foes away. | |
Soundholic | 18 | 24 seconds | Shoot a blinding ray of light for 3s, attacking foes 10 times to inflict X Damage every 0.3s. You can change the direction of the light ray, but the channeling will be canceled if you move. | |
Prelude of Storm | 20 | 16 seconds | Play a powerful tune to call forth a storm that inflicts X Damage and stuns foes for 3s. | |
Heavenly Tune | 24 | 30 seconds | Inflict X Damage on nearby foes. Atk. Speed for all party members within a 24 meter radius +3.5% and MP Recovery Speed +12% for 8s. | |
Note Bundle | 28 | 12 seconds | Cast a group of musical notes that travels at a low speed while continuously inflicting X Damage and Move Speed -40% for 4s. The musical notes can hit the same foe up to 84 times. | |
Prelude of Death | 32 | 24 seconds | Play the Prelude of Death to attack nearby foes, inflicting X Damage 2 times, inflicting Death's End on them, a debuff that expires after 3s, causing X additional Damage. For each stack of Death's End, Move Speed -20% up to 40% and Damage upon expiration +50%. | |
Harp of Rhythm | 36 | 24 seconds | Summon a harp that has a will of its own. The harp shoots a guided musical note that inflicts X Damage to foes within a 14 meter radius. | |
March | 40 | 20 seconds | Play the harp, summoning musical notes every 1s. They follow the closest foe, inflicting X Damage. Move Speed -50% for 2s. | |
Guardian Tune | 50 | 30 seconds | Play the harp. Damage to all party members within a 24 meter radius -20% for 8s. |
Awakening Skills
Icon | Name | Level Req. | Cooldown | Description |
---|---|---|---|---|
Symphonia | 50 | 300 seconds | Rise into the air and play in an ensemble with angels, granting a shield for every ally within 24 meters, which absorbs Damage equal to 100% of your Max HP for 10s. Inflict X Damage to foes. Foe Atk. Power -30%, foe Atk. Speed -20%, and foe Move Speed -40% for 10s. Gain 1 Bubble. | |
Oratorio | 50 | 300 seconds | Play the giant harp and sing with angels, inflicting up to X [Holy] Damage. Explosion causes X [Holy] Damage and foe Crit Resistance -12.0% against attacks from all party members for 6s. |
Removed Skills
Icon | Name | Level Req. | Cooldown | Description |
---|---|---|---|---|
Conviction Core | 10 | 20 seconds | Summon 3 Cores to protect yourself for 10s. The Cores explode when there is a foe within 4 meters, inflicting X Damage. |
Exclusive Engravings
Patch History
- Dash skill cooldown reduced from 10 seconds to 8.
- "Conviction Core" replaced with "Sonatina".