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Bard is an advanced class for the female mage found in Lost Ark. She is primarily a ranged class that uses harps as her main weapon.

Additional Info

The Bard is a support class that utilizes a holy harp to attack foes from a long distance, and support allies from the back. They can damage enemies with sharp melodies, and heal allies with beautiful, mellow notes. Typically in a party, the bard is better suited as a rearguard, rather than a vanguard. By using various buffs, the bard can provide impactful support on to the party. Although the bard's attack stats are low, they are a crucial component of a party because of their ability to provide powerful support.

Virtuosos of the Liane harp, bards can evoke soothing serenades to heal their team—or unleash a chorus of pain on their unfortunate foes. Their attack power is rather low, but their ability to support allies makes them a harmonious part of any team.
~ Official Description

Skills

Due to the complexity of the skill system, all skills on this page are displayed at level 1 with no effects applied. Please see the skill page for additional information. Scaling damage values are represented by X.

Specialty Skill

  • Bard's identity involves a 3-bar identity gauge that can be used to heal or buff the damage of your party. Normal skills and Awakening charges the bar meter. While the Bard has at least 1 bar, she can use Serenade of Courage of Serenade of Salvation, consuming all bars. The effect of both of these increases with more bars consumed.
Serenade Cooldown Description
Serenade of Courage [Z] 1 second Grants all party members within a 24-meter radius a 5% / 10% / 15% damage buff for 8 / 12 / 16 seconds. In addition, for 2 minutes, the Bard gains a 15% damage buff.
Serenade of Salvation [X] 1 second Heals any party member in the AoE by 4% / 6% / 8% of the Bard's max HP a total of 8 / 12 / 16 times and lasts up to 14 / 18 / 24 seconds.
  • Serenade of Courage's party-wide buff efficiency scales with the Specialization stat.
  • Serenade of Salvation works as a tick system, there is a set amount of ticks to be shared amongst everyone inside. This includes full HP characters, who will still consume a tick. For example, the entire 8 ticks can be shared amongst 4 players, for 2 ticks of 4% healing each. However, Bard herself can step outside the Salvation and feed 2 people for 3 ticks of 4%, and 1 person for 2 ticks of 4% totalling to 8 ticks. This can be scaled up to funnel heal 1 person, and allow them to receive all 8 ticks.

Normal Skills

Icon Name Level Req. Cooldown Description
Sound Shock Sound Shock 10 6 seconds Pull the string of the harp to fire an orb of light that explodes on impact, inflicting X Damage to the target and nearby foes.
Dissonance Dissonance 10 8 seconds Cause a clash of musical notes at the target location, inflicting X Damage every 0.5s for 5s and reducing Move Speed by 60% for 1s.
Sound Wave Sound Wave 10 8 seconds Summon a beautiful melody to inflict X Damage and push foes away.
Stigma Stigma 10 16 seconds Cast a Stigma at the target location. The Stigma lasts for 4s, attacking foes for X Damage every 0.7s. Max of 5 times. Stigma's Damage +12.5%, the faster it pulses.
Sonatina Sonatina 10 21 seconds Draw two lines of music on the floor as you push foes back and deal X damage.
The Song of Light Rhapsody of Light 10 24 seconds Summon beautiful sound waves at the target location, inflicting X [Holy] Damage every 1.5s 3 times. Channeling will be canceled if you move.
Wind of Music Wind of Music 12 18 seconds Call forth a fierce wind that inflicts X Damage, Pushing foes. It will then spread wide to inflict X Damage on foes in an additional 1 meter radius.
Sonic Vibration Sonic Vibration 14 24 seconds Lift foes at the target location, inflicting X Damage, and then slam them back onto the ground, inflicting X Damage. This skill's melody lingers for 3s, inflicting X Damage 4 times.
Rhythm Buckshot Rhythm Buckshot 16 16 seconds Pull the string of the harp to blow up the musical note, inflicting X Damage and knocking foes away.
Soundholic Soundholic 18 24 seconds Shoot a blinding ray of light for 3s, attacking foes 10 times to inflict X Damage every 0.3s. You can change the direction of the light ray, but the channeling will be canceled if you move.
Prelude of Storm Prelude of Storm 20 16 seconds Play a powerful tune to call forth a storm that inflicts X Damage and stuns foes for 3s.
Heavenly Tune Heavenly Tune 24 30 seconds Inflict X Damage on nearby foes. Atk. Speed for all party members within a 24 meter radius +3.5% and MP Recovery Speed +12% for 8s.
Note Bundle Note Bundle 28 12 seconds Cast a group of musical notes that travels at a low speed while continuously inflicting X Damage and Move Speed -40% for 4s. The musical notes can hit the same foe up to 84 times.
Prelude of Death Prelude of Death 32 24 seconds Play the Prelude of Death to attack nearby foes, inflicting X Damage 2 times, inflicting Death's End on them, a debuff that expires after 3s, causing X additional Damage. For each stack of Death's End, Move Speed -20% up to 40% and Damage upon expiration +50%.
Harp of Rhythm Harp of Rhythm 36 24 seconds Summon a harp that has a will of its own. The harp shoots a guided musical note that inflicts X Damage to foes within a 14 meter radius.
March March 40 20 seconds Play the harp, summoning musical notes every 1s. They follow the closest foe, inflicting X Damage. Move Speed -50% for 2s.
Guardian Tune Guardian Tune 50 30 seconds Play the harp. Damage to all party members within a 24 meter radius -20% for 8s.

Awakening Skills

Icon Name Level Req. Cooldown Description
Symphonia Symphonia 50 300 seconds Rise into the air and play in an ensemble with angels, granting a shield for every ally within 24 meters, which absorbs Damage equal to 100% of your Max HP for 10s. Inflict X Damage to foes. Foe Atk. Power -30%, foe Atk. Speed -20%, and foe Move Speed -40% for 10s. Gain 1 Bubble.
Oratorio Oratorio 50 300 seconds Play the giant harp and sing with angels, inflicting up to X [Holy] Damage. Explosion causes X [Holy] Damage and foe Crit Resistance -12.0% against attacks from all party members for 6s.

Removed Skills

Icon Name Level Req. Cooldown Description
Conviction Core Conviction Core 10 20 seconds Summon 3 Cores to protect yourself for 10s. The Cores explode when there is a foe within 4 meters, inflicting X Damage.

Exclusive Engravings

Patch History

Fire Up the New Year
  • Dash skill cooldown reduced from 10 seconds to 8.
The Art of War
  • "Conviction Core" replaced with "Sonatina".


Media

Gallery

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